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Strategy & Simulation

Systems over reflexes. Empires, households, and star federations — games where the interesting decisions are the whole point.

The Sims

2000

Maxis

Will Wright's domestic simulator turned watching a virtual household eat, work, and fall in love into the best-selling PC franchise of its era.

Strategy & Simulation2000s

StarCraft

1998

Blizzard Entertainment

Three asymmetric armies — human, zerg, protoss — balanced so precisely that the game became a professional sport, especially in South Korea.

Strategy & Simulation1990s